Standard |
Lessons |
K.AP.A.1
Model daily processes by creating and following sets of step-by-step instructions (algorithms) to complete tasks.
|
-
Comparing Organisms
-
Sequences (Unplugged)
-
Properties of Matter
-
Weather and Seasons
-
Adding within 20 and Sequences (Unplugged)
-
Introduction to Kibo®
-
VEX 123®: Defining Shape Attributes
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Create a Map
-
Design an Adventure Game
-
Preventing Erosion
|
K.AP.PD.1
Identify and fix (debug) errors in a sequence of instructions (algorithms) that includes loops.
|
-
Maze Game Project
-
Events
-
Loops: Part 2
-
Counting with Mazes
-
Build a Sentence
-
Research Presentations
-
Create Your Own Story Problem
-
Loops
-
Advanced Data and Programming
-
Wildlife Scene Project
-
Changes in the Environment
-
Introduction to Bee-Bot®: Planning a Program
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: Message Events
-
Space Travel Project
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Debugging
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Coding Class: Block Basics
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Mad Libs Project
-
Flower Garden Functions Project
-
Patterns and Music
-
Punctuation Game
-
State Project
-
micro:bit® Reaction Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Introduction to Robot Mouse: Planning a Program
|
K.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). For example: monitor, keyboard, mouse, earbuds, headphones, printer.
|
-
Input Devices
-
Computer Basics
-
Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Introduction to Kibo®
-
Mouse Practice
|
K.CS.HS.2
Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).
|
-
Input Devices
-
Computer Basics
|
K.DA.S.1
Recognize that data can be collected and stored on different computing devices over time.
|
-
Data Storage and Variables
|
K.IC.C.1
Understand how computing devices have changed people’s lives.
|
-
Impacts of Technology in Our World
-
Training AI Using Data
|
K.IC.SI.1
Exhibit good digital citizenship using technology safely, responsibly, and ethically.
|
-
Impacts of Technology in Our World
-
Passwords
-
Giving Credit Through Attributions
-
Training AI Using Data
|
K.NI.C.1
Explain that a password helps protect the privacy of information.
|
-
Passwords
|
1.AP.PD.1
Describe the iterative process of program development (including terminology, steps taken, and the logic of choices).
|
-
Maze Game Project
-
Wildlife Scene Project
-
Debugging
-
Garden Project
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Introduction to Debugging
|
1.AP.V.1
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
|
-
Digital Research 1: Guided Research
-
Digital Research 2: Choice Research
|
1.CS.D.1
Select and operate appropriate device and software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.
|
-
3D Design: Introduction
-
3D Design: Create a Bubble Wand
|
1.DA.S.1
Recognize that a variety of data (e.g., music, video, images, text) can be stored in and retrieved from a computing device.
|
-
Data Storage and Variables
-
Training AI Using Data
|
1.IC.SI.1
Work respectfully and responsibly with others online.
|
-
Impacts of Technology in Our World
-
Minecraft: Education Edition® Basic Gameplay
-
Training AI Using Data
|
1.NI.C.1
Explain why we keep personal information (e.g., name, location, phone number, home address) private.
|
-
Passwords
|
2.AP.C.1
Develop programs with sequences and loops, to express ideas or address a problem.
|
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Types of Motion
-
Events
-
Place Value: Ones, Tens, and Hundreds
-
Loops: Part 2
-
Counting with Mazes
-
Light and Shadows
-
Research Presentations
-
Sound and Pitch
-
Storytelling Animations
-
Phases of the Moon
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Loops
-
Storytelling Animations Part 2
-
Sun and Moon, Day and Night
-
Original Story Animations - Fiction Story
-
Economic Choices
-
Advanced Data and Programming
-
Cardinal Directions
-
Wildlife Scene Project
-
Place Value: Ones and Tens
-
Finding an Unknown in a Word Problem
-
Changes in the Environment
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
Seasons with Bee-Bot®
-
Comparing Length with Bee-Bot®
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Shapes with Bee-Bot®
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Coding Class: Block Basics
-
Catching Butterflies
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
Program a Race
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Racing Game
-
Create a Map
-
3D Shapes
-
Digital Greeting Card Project
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Mad Libs Project
-
Flower Garden Functions Project
-
Patterns and Music
-
Punctuation Game
-
Preventing Erosion
-
Rates and Unit Rates
-
micro:bit® Reaction Game
-
Events (Alpine UT updates)
-
Seasons with Robot Mouse
-
Weather with Robot Mouse
-
Introduction to Robot Mouse: Basic Movements
-
Counting with Robot Mouse
-
Introduction to Robot Mouse: Planning a Program
-
Patterns with Robot Mouse
-
Comparing Length with Robot Mouse
-
Needs of Living Things with Robot Mouse
-
Push and Pull with Robot Mouse
-
Shapes with Robot Mouse
-
Making Ten with Robot Mouse
|
2.AP.M.1
Break down (decompose) the steps needed to solve a problem into a precise sequence of instructions.
|
-
Sequences (Unplugged)
-
Events
-
Loops: Part 2
-
Counting with Mazes
-
Counting and Sequences (Unplugged)
-
Storytelling Animations
-
Adding within 20 and Sequences (Unplugged)
-
Loops
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Advanced Data and Programming
-
Wildlife Scene Project
-
Making Ten with Bee-Bot®
-
VEX 123®: Defining Shape Attributes
-
About Me Project
-
Create a Map
-
Design an Adventure Game
-
Mad Libs Project
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
|
2.AP.PD.1
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
|
-
Research Presentations
-
Create Your Own Story Problem
-
Original Story Animations - Personal Story
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Seed Dispersal
-
LEGO® Spike Essential: Design for Changing Weather
-
Introduction to Speed Blocks
-
Plan a Quest
-
Coding Class: Block Basics
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Tap-a-Mole Game
-
Design an Adventure Game
|
2.AP.PD.2
Give attribution (credit) when using the ideas and creations of others while developing programs.
|
-
Giving Credit Through Attributions
|
2.CS.T.1
Describe basic hardware and software problems using accurate terminology.
|
-
Computer Basics
-
Computer Detectives: Computer Problems
|
2.DA.S.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
|
-
Digital Research 1: Guided Research
-
Data Storage and Variables
|
2.IC.C.1
Compare how people live and work before and after the implementation or adoption of new computing technology.
|
-
Impacts of Technology in Our World
|
2.IC.SLE.1
Identify safe and unsafe examples of online communications.
|
-
Passwords
|
2.NI.C.1
Explain what passwords are and why we use them; use strong passwords to protect devices and information from unauthorized access.
|
-
Passwords
|
3.AP.PD.1
Debug (identify and fix) errors in an algorithm or program that includes sequences and loops.
|
-
Exploring Ecosystems
-
Sound Frequency & Amplitude
-
Platform Game Design
-
Digital Greeting Card Project
-
Classifying Rocks
-
Nutrition Maze
-
Digital Vocabulary Flashcard Quiz
-
Nonfiction Animated Recordings
-
Grammar Quiz Game
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Classifying Shapes by Category
-
Cycle of Matter
-
Clones in Games
-
Digital Pet Project
-
Unit Fractions with Variables
-
Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Sequences
-
Skills Practice: Broadcast Events
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: Variables
-
Skills Practice: Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
How We See: Light Reflection
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
The Coordinate Plane
-
Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
Plan a Quest
-
Animation Loops Project
-
Forever Loop Dance Party
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Modeling Life Cycles
-
Punctuation Game
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Multiplying and Dividing Fractions
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Introduction to Debugging
|
3.AP.PD.2
Take on varying roles (e.g., researcher, programmer, test developer, designer, recorder) with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
|
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Dash Robot 1 - Movement
-
Coding with LEGO® Spike Prime
-
Pair Programming: Create a Band
|
3.AP.V.1
Create programs that use variables to store and modify data.
|
-
Game Mechanics with Comparison Operators
-
3D Design: Codeblocks
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Digital Vocabulary Flashcard Quiz
-
Wave Generator
-
Unit Converter
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Cue Robot 3 - Loops and Functions
-
Skills Practice: Variables
-
Skills Practice: Operators
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Rates and Unit Rates
-
Balanced Ecosystems
-
micro:bit® Reaction Game
|
3.CS.D.1
Describe how internal and external parts of computing devices function to form a system.
|
-
Computer Basics
-
How Systems Work (What is a Computer?)
-
Ozobot® Programming 1: Introduction
-
Introduction to LEGO® Spike Essential
-
Introduction to Coding with LEGO® SPIKE Essential
-
Introduction to Kibo®
-
Kibo®: Communicating Across Distances (Light and Sound)
-
Design Project with LEGO® Spike Essential: Moving Statue
|
3.DA.CVT.1
Organize and present collected data visually to highlight relationships and support a claim.
|
-
Research: Effective Keywords
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Programming and Data Project
-
Constructive and Destructive Processes
|
3.IC.C.1
Discuss computing technologies that have changed the world, and express how those technologies influence and are influenced by cultural practices.
|
-
Our Words Have Power (Cyberbullying)
-
Training AI Using Data
|
3.IC.SLE.1
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
|
-
Giving Credit through Attributions
|
3.NI.C.1
Discuss real-world cybersecurity problems and how personal information can be protected.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
4.AP.A.1
Test, compare, and refine multiple algorithms for the same task and determine which is the most appropriate.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
|
4.AP.C.1
Develop programs that include sequences, events, loops, and conditionals.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
Adding with Loops
-
Game Mechanics with Comparison Operators
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
From ScratchJr to Scratch
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Decimal Multiplication and Conditionals
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Random Sentence Generator
-
Introduction to Conditionals
-
Wave Generator
-
Division and Conditionals
-
Multiple Algorithms
-
Multiplication and Conditionals
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Earth Systems
-
Day and Night
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
ScratchJr to Scratch: Events and Loops
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Skills Practice: Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Forever Loop Dance Party
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Punctuation Game
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Multiplying and Dividing Fractions
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Animating Sprites with Factors
-
Animating Sprites with Division
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
|
4.AP.M.1
Explore how complex tasks can be decomposed into simple tasks and how simple tasks can be composed into complex tasks.
|
-
Plant and Animal Cells
-
Simple Algorithms
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Skills Practice: Sequences
-
Pinball Game Project
|
4.AP.PD.1
Test and debug (identify and fix) errors in a program or algorithm to ensure it runs as intended.
|
-
Game Mechanics with Comparison Operators
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Choose Your Own Adventure: Elements of Culture
-
Classifying Shapes Using Lines and Angles
-
Plan a Quest
-
Animation Loops Project
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Modeling Life Cycles
-
Atoms and Molecules
-
Balanced Ecosystems
-
Multimedia Book Report
-
Introduction to Debugging
|
4.CS.HS.1
Model how computer hardware and software work together as a system to accomplish tasks.
|
-
How Systems Work (What is a Computer?)
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Ozobot® Programming 1: Introduction
-
Minecraft: Education Edition® Basic Gameplay
-
Coding with LEGO® Spike Prime
-
Design Project with LEGO® Spike Essential: Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
|
4.DA.IM.1
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.
|
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Advanced Data and Programming
-
Training AI Using Data
-
Basic Data and Programming Project
|
4.IC.C.1
Compare and contrast how computing has changed society from the past to the present.
|
-
Our Words Have Power (Cyberbullying)
-
Training AI Using Data
|
4.NI.NCO.1
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
|
-
Networks, Packets, and the Internet
|
5.AP.M.1
Demonstrate how to decompose a task of complexity into simple tasks and compose a simple task into tasks of complexity.
|
-
Pinball Game Project
-
Mad Libs Project
|
5.AP.M.2
Modify, incorporate, and test portions of an existing program into their own work, to develop something new or add more advanced features.
|
-
Seasonal Project (Fall): Gathering Apples Game
-
Plan a Quest
-
Animation Loops Project
|
5.AP.PD.1
Use the iterative process to develop a program to express an idea or address a problem while considering others’ perspectives and preferences.
|
-
Design an App
-
Game Design Project
|
5.AP.PD.2
Describe choices made during program development using code comments, presentations, and demonstrations.
|
-
Classifying Shapes Using Lines and Angles
-
Classifying Quadrilaterals in a Hierarchy
-
Design an App
-
Balanced Ecosystems
|
5.AP.PD.3
Observe intellectual property rights and give appropriate attribution (credit) when creating or remixing programs.
|
-
Giving Credit through Attributions
|
5.CS.T.1
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
|
-
Computer Detectives: Hardware and Software Problems
|
5.DA.IM.1
Recognize how text, images, and sounds are represented as binary numbers in computing devices.
|
|
5.IC.C.1
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
|
-
3D Design: Keyboard Accommodations
-
Design an App
|
5.IC.SI.1
Seek diverse perspectives for the purpose of improving computational artifacts.
|
-
3D Design: Recreate an Animal
-
Maze Game Project
-
Platform Game Design
-
Digital Pet Project
-
3D Design: Keyboard Accommodations
-
Design an App
-
Game Design Project
|
5.NI.NCO.1
Explain the concept of network protocols.
|
-
Networks Part 2: Network Protocols
|
5.NI.NCO.2
Identify the advantages and disadvantages of various network types (e.g., wire, WiFi, cellular data).
|
|