Standard |
Lessons |
3.CS.HS.01
Model how information flows through hardware and software to accomplish tasks.
|
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Minecraft: Education Edition® Basic Gameplay
-
Coding with LEGO® Spike Prime
-
Design Project with LEGO® Spike Essential: Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
|
3.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply strategies for solving these problems (e.g., refresh the screen, closing and reopening an application or file, unmuting or adjusting the volume on headphones).
|
-
Computer Detectives: Hardware and Software Problems
|
3.NI.NCO.01
Recognize that information is sent and received over physical or wireless paths.
|
-
Networks, Packets, and the Internet
-
Networks Part 2: Network Protocols
|
3.NI.C.01
Identify problems that relate to inappropriate use of computing devices and networks.
|
-
Internet Positivity (Unplugged)
-
Our Words Have Power (Cyberbullying)
-
Strong Usernames and Passwords
-
Digital Identity
-
Giving Credit through Attributions
|
3.DA.S.01
Recognize that different types of information are stored in different formats that have associated programs (i.e., documents open in a word processor) and varied storage requirements.
|
-
How Systems Work (What is a Computer?)
-
Data Storage
|
3.DA.CVT.01
Collect and organize data in various visual formats.
|
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Programming and Data Project
-
Data Storage
|
3.DA.IM.01
With guidance, utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.
|
-
Research: Informational Programs
-
Programming and Data Project
|
3.AP.A.01
Compare multiple algorithms for the same task.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
|
3.A.V.01
Create programs that use variables to store and modify grade level appropriate data.
|
-
3D Design: Codeblocks
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Physical Changes
-
Variables
-
Digital Vocabulary Flashcard Quiz
-
Rights and Responsibilities
-
Wave Generator
-
Unit Converter
-
Clones in Games
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Cue Robot 3 - Loops and Functions
-
Skills Practice: Variables
-
Skills Practice: Operators
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Naming Numbers Game
-
Rates and Unit Rates
-
Balanced Ecosystems
-
micro:bit® Reaction Game
|
3.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas both independently and collaboratively.
|
-
Game Mechanics with Comparison Operators
-
3D Design: Codeblocks
-
Platform Game Design
-
Creative Storytelling
-
Complex Conditionals: If/Then/Else Chase the Star
-
Physical Changes
-
Unit Converter
-
Game Effects
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Cue Robot 3 - Loops and Functions
-
Skills Practice: If/Then Conditionals
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
How We See: Light Reflection
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Plan a Quest
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
State Project
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Evaluate Algebraic Equations
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
|
3.AP.M.01
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
|
-
Game Mechanics with Comparison Operators
-
Creative Storytelling
-
Decimal Multiplication and Conditionals
-
Plant and Animal Cells
-
Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Sequences
-
Skills Practice: Broadcast Events
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Choose Your Own Adventure: Elements of Culture
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Multiplying Fractions by Whole Numbers
-
State Project
-
Geographic Effects on Early Civilizations
-
Multimedia Book Report
-
micro:bit® Reaction Game
|
3.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
|
-
Game Mechanics with Comparison Operators
-
3D Design: Codeblocks
-
Animating Poetry
-
Multiple Algorithms
-
Game Effects
-
Clones in Games
-
Digital Pet Project
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
Seasonal Project (Spring): Create a Chase Game!
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Plan a Quest
-
Animation Loops Project
-
Modeling Life Cycles
|
3.AP.PD.01
Use an iterative process to plan the development of a program while solving simple problems.
|
-
Platform Game Design
-
Simple Algorithms
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Clones in Games
-
Digital Pet Project
-
Coding with LEGO® Spike Prime
-
Introduction to Classes and Objects in Games
-
Pair Programming: Create a Band
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Plan a Quest
-
Design an App
-
Game Design Project
|
3.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
|
-
Giving Credit through Attributions
|
3.AP.PD.03
Analyze and debug a program that includes sequencing, repetition and variables in a programming language.
|
-
Skills Practice: If/Then Conditionals
-
Introduction to Classes and Objects in Games
-
Pair Programming: Create a Band
-
Seasonal Project (Spring): Create a Chase Game!
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Naming Numbers Game
-
Multimedia Book Report
|
3.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
|
-
3D Design: Recreate an Animal
-
Platform Game Design
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Programming and Data Project
-
Introduction to Classes and Objects in Games
-
3D Design: Keyboard Accommodations
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Design an App
-
Balanced Ecosystems
|
3.IC.C.01
Identify computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
|
-
Our Words Have Power (Cyberbullying)
-
How Systems Work (What is a Computer?)
-
Training AI Using Data
|
3.IC.C.02
Identify possible problems and how computing devices have built in features for increasing accessibility to all users.
|
-
3D Design: Keyboard Accommodations
|
3.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
|
-
Internet Positivity (Unplugged)
-
Our Words Have Power (Cyberbullying)
-
Strong Usernames and Passwords
-
Digital Identity
-
Giving Credit through Attributions
-
Training AI Using Data
|
3.IC.SI.02
Identify how computational products may be, or have been, improved to incorporate diverse perspectives.
|
-
3D Design: Recreate an Animal
-
Maze Game Project
-
Platform Game Design
-
Digital Pet Project
-
3D Design: Keyboard Accommodations
|
3.IC.SLE.01
Identify types of digital data that may have intellectual property rights that prevent copying or require attribution.
|
-
Giving Credit through Attributions
|
4.CS.HS.01
Model that information is translated, transmitted, and processed in order to flow through hardware and software.
|
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Minecraft: Education Edition® Basic Gameplay
-
Coding with LEGO® Spike Prime
-
Design Project with LEGO® Spike Essential: Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
|
4.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss p roblems with peers and adults, and apply strategies for solving these problems (e.g., rebooting the device, checking the power, force shut down of an application).
|
-
Computer Detectives: Hardware and Software Problems
|
4.NI.NCO.01
Explain how information is sent and received across physical or wireless paths. (It is broken down into smaller pieces called packets and transmitted from one location to another.)
|
-
Networks, Packets, and the Internet
-
Networks Part 2: Network Protocols
|
4.NI.C.01
Identify and explain issues related to responsible use of technology and information, and describe personal consequences of inappropriate use.
|
-
Internet Positivity (Unplugged)
-
Our Words Have Power (Cyberbullying)
-
Strong Usernames and Passwords
-
Digital Identity
-
Giving Credit through Attributions
|
4.DA.S.01
Choose different storage locations (physical, shared, or cloud) based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.
|
-
Data Storage
|
4.DA.CVT.01
Organize and present collected data visually to highlight comparisons.
|
-
Weather and Climate
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Programming and Data Project
|
4.DA.IM.01
Determine how the accuracy of conclusions are influenced by the amount of data collected.
|
|
4.AP.A.01
Compare and refine multiple algorithms for the same task.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
|
4.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
|
-
3D Design: Codeblocks
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Physical Changes
-
Variables
-
Digital Vocabulary Flashcard Quiz
-
Rights and Responsibilities
-
Wave Generator
-
Unit Converter
-
Clones in Games
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Cue Robot 3 - Loops and Functions
-
Skills Practice: Variables
-
Skills Practice: Operators
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Fall): Gathering Apples Game
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Balanced Ecosystems
-
micro:bit® Reaction Game
|
4.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals and variables using math operations manipulate values to solve a problem or express ideas both independently and collaboratively.
|
-
Complex Conditionals: If/Then/Else Chase the Star
-
Skills Practice: If/Then Conditionals
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Naming Numbers Game
-
Evaluate Algebraic Equations
-
Balanced Ecosystems
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
|
4.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems to facilitate the program development process.
|
-
Introduction to Classes and Objects in Games
-
Pair Programming: Create a Band
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Choose Your Own Adventure: Elements of Culture
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Geographic Effects on Early Civilizations
|
4.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
|
-
Game Mechanics with Comparison Operators
-
3D Design: Codeblocks
-
Animating Poetry
-
Multiple Algorithms
-
Game Effects
-
Clones in Games
-
Digital Pet Project
-
Giving Credit through Attributions
-
Introduction to Classes and Objects in Games
-
Seasonal Project (Spring): Create a Chase Game!
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Plan a Quest
-
Animation Loops Project
-
Modeling Life Cycles
-
Fossils and Past Environments
|
4.AP.PD.01
Use an iterative process to plan the development of a program that includes user preferences while solving simple problems.
|
-
Digital Pet Project
-
Introduction to Classes and Objects in Games
-
Plan a Quest
-
Design an App
-
Game Design Project
|
4.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
|
-
Giving Credit through Attributions
|
4.AP.PD.03
Analyze, create, and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.
|
-
Skills Practice: If/Then Conditionals
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Choose Your Own Adventure: Elements of Culture
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Naming Numbers Game
-
Balanced Ecosystems
|
4.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
|
-
3D Design: Recreate an Animal
-
Platform Game Design
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Programming and Data Project
-
Introduction to Classes and Objects in Games
-
3D Design: Keyboard Accommodations
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Classifying Shapes Using Lines and Angles
-
Classifying Quadrilaterals in a Hierarchy
-
Design an App
-
Balanced Ecosystems
|
4.IC.C.01
Give examples of computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
|
-
Our Words Have Power (Cyberbullying)
-
How Systems Work (What is a Computer?)
|
4.IC.C.02
Brainstorm problems and ways to improve computing devices to increase accessibility to all users.
|
-
3D Design: Keyboard Accommodations
|
4.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
|
-
Internet Positivity (Unplugged)
-
Our Words Have Power (Cyberbullying)
-
Strong Usernames and Passwords
-
Digital Identity
-
Giving Credit through Attributions
|
4.IC.SI.02
As a team, consider each others perspectives on improving a computational product.
|
-
Platform Game Design
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Digital Pet Project
-
Coding with LEGO® Spike Prime
-
3D Design: Keyboard Accommodations
-
Pair Programming: Create a Band
|
4.IC.SLE.01
Discuss the social impact of violating intellectual property rights.
|
-
Giving Credit through Attributions
|
5.CS.HS.01
Model that information is translated into bits in order to transmit and process between software to accomplish tasks.
|
-
Networks, Packets, and the Internet
-
Networks Part 2: Network Protocols
|
5.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems and explain why the strategy should work.
|
-
Computer Detectives: Hardware and Software Problems
|
5.NI.NCO.01
Model how information is broken down into packets (smaller pieces) and transmitted through multiple devices over networks and the Internet, and reassembled at the destination.
|
-
Networks, Packets, and the Internet
|
5.NI.C.01
Discuss real-world cybersecurity problems and identify strategies for how ersonal information can be protected.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
5.DA.S.01
Evaluate trade-offs, including availability and quality, based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.
|
-
Data Storage
|
5.DA.CVT.01
Organize and present collected data to highlight comparisons and support a claim.
|
-
Weather and Climate
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Programming and Data Project
|
5.DA.IM.01
Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea.
|
-
Weather and Climate
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Programming and Data Project
-
Scale of Planets in the Solar System
|
5.AP.A.01
Compare and refine multiple algorithms for the same task and determine which is the most efficient.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
|
5.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
|
-
3D Design: Codeblocks
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Physical Changes
-
Variables
-
Digital Vocabulary Flashcard Quiz
-
Rights and Responsibilities
-
Wave Generator
-
Unit Converter
-
Clones in Games
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Cue Robot 3 - Loops and Functions
-
Skills Practice: Variables
-
Skills Practice: Operators
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Naming Numbers Game
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
micro:bit® Reaction Game
|
5.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers and variables using math operations to manipulate values to solve a problem or express ideas both independently and collaboratively.
|
-
Game Mechanics with Comparison Operators
-
3D Design: Codeblocks
-
Platform Game Design
-
Complex Conditionals: If/Then/Else Chase the Star
-
Physical Changes
-
Unit Converter
-
Game Effects
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Cue Robot 3 - Loops and Functions
-
Skills Practice: If/Then Conditionals
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Naming Numbers Game
-
Multiplying and Dividing Fractions
-
Evaluate Algebraic Equations
-
Balanced Ecosystems
-
micro:bit® Reaction Game
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
|
5.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems and then into a precise sequence of instructions.
|
-
Game Mechanics with Comparison Operators
-
Creative Storytelling
-
Decimal Multiplication and Conditionals
-
Plant and Animal Cells
-
Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Sequences
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Skills Practice: Broadcast Events
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Skills Practice: Functions with Boolean Inputs
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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Pair Programming: Create a Band
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LEGO® SPIKE Essential: Design a Car Sensor
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Choose Your Own Adventure: Elements of Culture
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VEX GO®: Lines and Angles
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Plan a Quest
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Pinball Game Project
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Mad Libs Project
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Flower Garden Functions Project
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Design an App
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Game Design Project
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micro:bit® Reaction Game
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5.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
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Game Mechanics with Comparison Operators
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3D Design: Codeblocks
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Animating Poetry
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Multiple Algorithms
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Game Effects
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Clones in Games
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Digital Pet Project
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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Seasonal Project (Spring): Create a Chase Game!
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LEGO® SPIKE Essential: Design a Car Sensor
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Seasonal Project (Summer): Pop The Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Plan a Quest
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Animation Loops Project
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Fossils and Past Environments
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Multiplying and Dividing Fractions
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5.AP.PD.01
Use an iterative process to plan the development of a program that includes others' perspectives and user preferences while solving simple problems.
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Platform Game Design
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Dash Robot Storytelling
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Dash Robot Mazes
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Clones in Games
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Digital Pet Project
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Coding with LEGO® Spike Prime
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Introduction to Classes and Objects in Games
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Pair Programming: Create a Band
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Plan a Quest
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Design an App
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Game Design Project
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5.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
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Giving Credit through Attributions
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5.AP.PD.03
Analyze, create, and debug a
program that includes sequencing, repetition,
conditionals and variables in a programming
language.
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Skills Practice: If/Then Conditionals
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Introduction to Classes and Objects in Games
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micro:bit® Rounding to the Nearest Ten
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Spring): Create a Chase Game!
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Seasonal Project (Summer): Pop The Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Choose Your Own Adventure: Elements of Culture
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Plan a Quest
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Pinball Game Project
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Mad Libs Project
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Design an App
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Game Design Project
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Add and Subtract Fractions
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Naming Numbers Game
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Balanced Ecosystems
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5.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
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3D Design: Recreate an Animal
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Platform Game Design
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Dash Robot Storytelling
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Dash Robot Mazes
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Programming and Data Project
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Introduction to Classes and Objects in Games
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3D Design: Keyboard Accommodations
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LEGO® SPIKE Essential: Design a Car Sensor
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Classifying Quadrilaterals in a Hierarchy
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Design an App
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Balanced Ecosystems
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5.IC.C.01
Give examples and explain how computing technologies have changed the world, and express how computing technologies influence, and are influenced by, cultural practices.
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Our Words Have Power (Cyberbullying)
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How Systems Work (What is a Computer?)
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5.IC.C.02
Develop, test and refine digital artifacts to improve accessibility and usability.
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3D Design: Keyboard Accommodations
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Design an App
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5.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
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Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
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Strong Usernames and Passwords
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Digital Identity
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Giving Credit through Attributions
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5.IC.SI.02
As a team, collaborate with outside resources (other grade levels, online collaborative spaces) to include diverse perspectives to improve computational products.
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5.IC.SLE.01
Observe intellectual property rights and give appropriate credit when using resources.
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Giving Credit through Attributions
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